Diablo 4 Season 10 Patch Notes Add A Nice Surprise For Each Class
By Cameron Koch
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Auto-posted by TMGClan NewsBot
By Cameron Koch
Diablo 4 Season 10 is looking to make its addition of Chaos Armor an even bigger deal, stealthily adding an additional Chaos Armor option for each class and making it so players have an even better way to earn guaranteed Chaos Armor drops.
Official patch notes for Diablo 4 Season 10, Infernal Chaos, are out now, and while they are mostly the same as the ones from the season's public test realm build, there are a few noticeable changes coming alongside the Season 10 update on September 24 based on player feedback.
Everything new coming in Diablo 4 Season 10.
Chief among them are improvements to Chaos Armor, an even more powerful type of Unique item being introduced this season that gives players more build options by making it so that certain Unique effects can appear as items for additional armor slots than normal. Chaos Armor is also guaranteed to have at least one greater affix, making them on average stronger than a typical Unique.
Each class had a number of Chaos Armor Uniques to choose from during the PTR, but Blizzard has sweetened the deal, adding an additional Unique that can roll as Chaos Armor for each class. They are:
- Barbarian - Ramaladni's Magnum Opus
- Druid - Dolmen Stone
- Necromancer - Mutilator Plate
- Rogue - Scoundrel's Kiss
- Sorcerer - Esu's Heirloom
- Spiritborn - Sunbird's Gorget
Come the update, Chaos Armor will be visually distinct from normal Uniques, with a greenish hue, so players can better identify them. To earn a guaranteed piece of Chaos Armor, players will want to face down the new boss Bartuc as part of the game's revamped Infernal Hordes activity. Those who are able to bring down Bartuc on Torment IV difficulty will score even more Chaos Armor drops than before. In another change, Chaos Armor drops in the game's open world will no longer replace a Unique drop, and will instead be an additional reward.
Blizzard additionally outlined how Season 10 will rework the game's frustrating boss-immunity phases. Bosses will instead gain a shield at 2/3 and 1/3 life that, if players are strong enough to deplete in five seconds, will prevent the boss from becoming immune. The shield's value at 2/3 life will be equal to 1/3 of the boss' max life, while the shield at 1/3 life will be equal to 2/3 of the boss' max life.
The full Diablo 4 Season 10 patch notes, filled with various bug fixes and class-balance changes, can be found below. While Season 10 does bring some significant changes, some Diablo content creators have teased that even bigger changes are in the works, though Blizzard has not yet discussed what those might be. Diablo 4's next expansion is slated to arrive sometime in 2026.
Diablo 4 Season 10 Full Patch Notes
Updates from PTR
Season of Infernal Chaos
Chaos Rifts
- Reduced the damage of the Chaos Wave projectiles.
- Removed the stacking debuff system where getting hit by an attack from a Chaos Portal would increase the damage the player received.
- The Chaos Rift Nightmare Dungeon Affix now gives more rewards.
Chaos Armor
- Chaos Armor is now visually distinct from normal unique items.
- Bartuc now has an increasing chance to drop Chaos Armor as players progress through Torment Tiers, granting more Chaos Armor at Torment IV than on the PTR.
- Chaos Armor world drops are now an additional reward instead of replacing a Unique.
- We’ve added New Chaos Armor to increase the heat for Season launch:
- Barbarian - Ramaladni's Magnum Opus
- Druid - Dolmen Stone
- Necromancer - Mutilator Plate
- Rogue - Scoundrel's Kiss
- Sorcerer - Esu's Hierloom
- Spiritborn - Sunbird's Gorget
Chaos Perks
General
Crazy Brew
- Cooldown increased from 10 to 15 seconds. Cooldown is now affected by Cooldown Reduction.
- Duration increased from 4 seconds to 5 seconds.
Brawn Over Brains
- Overpower damage increased from 50-100%[x] to 75-125%[x].
Alternating Alterations
- Damage bonus increased from 20-40%[x] to 40-60%[x].
Chaos Unleashed
- Chaotic Burst Critical Strike Chance bonus increased from 20%[+] to 30%[+].
- Chaotic Burst damage bonus increased from 50-100%[x] to 100-200%[x].
Marred Guard
- Armor bonus decreased from 20-40%[x] to 10-20%[x].
Barbarian
Single Minded Fury
- Overpower Chance increased from 20-40%[+] to 30-50%[+].
- Bleed duration increased from 100-200%[+] to 150-250%[+].
- Maximum Life increased from 50-100%[x] to 75-125%[x].
- Damage increased from 100-200%[x] to 150-250%[x].
Deafening Chorus
- Shout effectiveness bonus increased from 20-40% to 30-50%[x].
Druid
Purge the Infected
- Previous: Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike.
- Now: Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increased damage.
Savagery
- Summon Damage increased from 30-60%[x] to 40-80%[x].
Overabundance
- Previous: Every 50 Spirit you generate above your Maximum increases your damage by 10-20%[x] for 5 seconds. This effect stacks but does not refresh. (Stacks up to 50 times).
- Now: Every 100 Spirit you generate above your Maximum increases your damage by 50-100%[x] for 5 seconds. This effect stacks up to 3 times but does not refresh.
Necromancer
Alter the Balance
- Bonestorm
- Duration reduced from 4 seconds to 2 seconds.
- Bonestorms are now capped at 10 active at once.
- Army of the Dead
- Damage increased from 80% to 100%.
Grim Reapers
- Previous: Your Skeleton Warriors now also use Reap dealing 50-150% of normal damage in addition to their regular attacks. Note: This previously had a 5 second cooldown.
- Now: Your Skeleton Warriors' attacks have a 25% chance to use Reap dealing 50-150% of normal damage instead of their regular attack.
Defile the Dead
- Previous: You can consume each Corpse twice. Consuming a Corpse creates a Chaotic Burst that deals 200-400% Shadow damage.
- Now: You can consume each Corpse twice. Consuming a Corpse creates a Chaotic Burst that deals 200-400% Shadow damage. Consuming 10 Corpses grants you Unstoppable for 2 seconds.
Rogue
Enervated Strikes
- Previous: You no longer passively generate Energy. Gain the following:
- +50-100% Chance for Twisting Blades to Hit Twice
- +50-100% Chance for Flurry to Deal Double Damage
- +50-100% Chance for Barrage Projectiles to Cast Twice
- +50-100% Chance for Rapid Fire Projectiles to Cast Twice
- +50-100% Chance for Penetrating Shot Projectiles to Cast Twice
- Now: You no longer passively generate Energy. Your Core Skills deal 100-150%[x] increased damage.
Chaotic Grenades
- Previous: Your Stun Grenades also trigger a Chaotic Burst, dealing 50-100% Physical Damage. Chaotic Bursts generate 5 Energy if they hit an enemy.
- Now: Your Stun Grenades also trigger a Chaotic Burst, dealing 100-200% Physical Damage. When you drop Stun Grenades, you drop 1 more. Chaotic Bursts generate 5 Energy if they hit an enemy.
Sorcerer
Explosive Combinations
- Previous: Casting a Basic Skill increases the damage of your next Core Skill Cast by 30-50%[x], stacking up to 3 times.
- Now: Casting a Basic Skill increases your damage by 10-20%[x] for 5 seconds, stacking up to 3 times.
Mana Shield
- The amount of time spent avoiding damage required for increased Mana regeneration to trigger has been decreased from 4 to 2 seconds.
Convocation of Spirits
- Previous: Casting a Non-Ultimate Skill has a 1% chance to invoke the Spirits of that Skill's types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.
- Now: Casting a Non-Ultimate Skill has a 1% chance to invoke the Spirits of that Skill's types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%. Your Ultimate Skills benefit from all of their Upgrades.
Balance Update
All Classes
Tempering
- Casting an Ultimate Skill Restores Resource reduced from 35/40/45 to 10/14/18.
- Lucky Hit: Chance to restore percent resource changed to 6/10/12 flat resource.
Barbarian
Passive
Walking Arsenal
- Buff now lasts for 15 seconds, up from 10.
Legendary Aspect
Aspect of Delayed Extinction
- Previous: Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 125-250%[x].
- Now: Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 25%[x]. Additionally, Weapon Mastery skills gain 15-35%[x] bonus damage.
Unique Items
Sabre of Tsasgal
- Passive bonus decreased from 3-5% to 3-4% and active bonus increased from 6-10% to 9-12%.
Hellhammer
- Damage bonus to burning enemies buffed from 50-75% to 75-150%.
Hooves of the Mountain God
- Fury drain now caps out at 40 Fury/second.
Tuskhelm of Joritz the Mighty
- Previous: When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 35%[x] increased damage, 6 Fury per second, and 10% Cooldown Reduction.
- Now: When you gain Berserking while already Berserk, you become more enraged granting 35-50%[x] increased damage, 6 Fury per second, and 10% Cooldown Reduction.
Paragon
Brash Rare Node
- Damage Reduction versus Close Enemies Changed to Damage Reduction versus Elites.
Druid
Passive
Nature’s Fury
- Skills that are on your action bar are now heavily favored to be the skill Triggered.
Items
The Basilisk
- Previous: When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Against Bosses, this can occur once every 5 seconds instead. Petrifying an enemy additionally deals 300-900%Physical Damage.
- Now: Petrify now deals 300-900% Physical Damage. Earth Skills Petrify Healthy enemies for 3 seconds.
Stormchaser’s Aspect
- Previous (PTR): Tornado drags non-Elite enemies with it and deals 10-20%[x] increased damage for each enemy or object inside of it.
- Now: Tornado drags non-Elite enemies and deals 20-40%[x] increased damage. Each enemy or object inside of the Tornado increases the damage by an additional 10%[x].
- Improved the behavior of the tornado.
- The area that is considered "inside of the Tornado" is now larger, to better match the visual effects and to make it easier to benefit from the bonus.
Necromancer
Skills
Enhanced Blood Surge
- Previous: Blood Surge Heals you for 3.0% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3.0% of your Maximum Life.
- Now: If an enemy is damaged by Blood Surge's Nova, then gain 1 stack of Overwhelming Blood. If you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Paranormal Blood Surge
- Previous: If an enemy is damaged by Blood Surge's Nova while Healthy, then gain 1 stack of Overwhelming Blood. If you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
- Now: Picking up a Blood Orb grants 3 stacks of Overwhelming Blood.
Supernatural Blood Surge
- Damage bonus while Fortified increased from 30%[x] to 50%[x].
Blood Lance
- Damage increased from 110% to 130%.
Enhanced Blood Lance
- Casts required for Overpower reduced to 5 from 6.
Legendary Aspect
Hungry Blood Aspect
- Damage increased from 40-80% to 60-100% of Blood Lance's normal damage.
Gore Quill’s Aspect
- Damage bonus while Fortified increased from 30%[x] to 50%[x].
Rotting Aspect
- Number of chain targets for Decompose increased from 2 to 4.
Unique Items
Lidless Wall
- Now capped at 100%[x] Critical Strike Damage.
Gospel of the Devotee
- Damage bonus increased from 10-30%[x] to 20-40%[x].
Cruor’s Embrace
- Blood Surge's mini nova damage increased from 27-47% to 40-80% of Weapon Damage.
Rogue
Skills
Subverting Concealment
- Reworded the tooltip.
- Vulnerable duration increased to 4 seconds.
Death Trap
- Pull range slightly reduced.
Developer’s Note: This increase is about 50% larger compared to Season 9.
Unique Items
Orphan Maker
- Previous: Basic and Core Skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus.
- Now: Basic and Core Skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill increases this bonus by 50%[x] for 2 seconds.
Paragon
Cunning Strategem
- Previous: Your non-damage Combo Point bonuses are increased by 33% when you spend 3 Combo Points.
- Now: Your Combo Point Bonuses are increased by 40% when you spend 3 Combo Points.
Eldritch Bounty
- Damage increased from 30%[x] to 50%[x].
Tricks of the Trade
- Damage increased from 30%[x] to 50%[x].
Cheap Shot
- Previous: You deal 5%[x] increased damage for each Nearby enemy that is Crowd Controlled, up to 25%[x]. A Nearby Staggered Boss provides the maximum bonus.
- Now: Deal 30% increased damage, doubled against Crowd Controlled enemies.
Deadly Ambush
- Damage increased from 30% to 50%.
Leyrana’s Instinct
- Previous: When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for 2 seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x60%.
- Now: Your Core Skill damage is increased by 60%. When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for 2 seconds.
No witnesses
- Damage from ultimates increased from 20% to 30%.
- Damage cap increased from 40% to 60%.
Exploit Weakness
- Previous: Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by 1%[x] for 25 seconds, up to 25%[x]. At 25 stacks, this bonus remains for 6 seconds before expiring.
- Now: You deal 45% more Vulnerable damage. The first time you hit a Vulnerable enemy their damage is reduced by 20% for 6 seconds.
Danse Macabre
- Damage increased from 30% to 50%.
Sorcerer
Legendary Aspect
Charged Flash
- Previous: When you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing 100-140% increased damage in the area.
- Now: Crackling Energy deals 40-60%[x] increased damage. When you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing Crackling Energy damage in the area.
Unique Items
Esadora’s Overflowing Cameo
- Now deals it’s discharge faster.
- Chance to refund a charge changed to 5% from 2%.
Staff of Lam Esen
- Damage per second the bolt is alive for increased from 20-40% to 60-80%.
Galvanic Azurite
- +Ranks to Elemental Synergies removed.
- Added + Ranks to Convulsions.
Paragon
Static Surge
- Previous: Hitting enemies at least 8 times in a second with Shock Skills grants 30% of your Max Mana and increases your damage by 50%[x] for 8 seconds.
- Now: Hitting enemies at least 8 times in a second with Shock Skills grants 30 Mana Regeneration and increases your damage by 50%[x] for 2 seconds.
Developer’s Note: Granting a percent of Maximum Mana proved too powerful when combined with the Mana Shield Chaos Perk. This new version will still synergize well with Mana Shield's Mana Regeneration bonus, and the time spent avoiding damage required to activate that regeneration has been decreased from 4 to 2 seconds.
Tempering
Prismatic Augments
- +Ice Blades on Cast temper removed.
- Added Chance for Crackling Energy to hit up to three additional targets.
Developer’s Note: This also increases the number of strikes with Esadora's Overflowing Cameo when discharging.
Spiritborn
Spirit Hall
Primary Gorilla Hall
- Thorns damage increased from 100% to 150%.
Skills
Rampant Crushing Hand
- Damage bonus increased from 3% to 5%, up to 40% from 24%.
Payback
- Damage increased from 150% to 175%.
Enhanced Payback
- Stacking damage bonus increased from 5% to 20%, up from 100% to 200%.
- Total stacks to reach maximum bonus reduced from 20 to 10.
Concussive Stomp
- Damage increased from 30% to 65%.
Reinforced Concussive Stomp
- Damage bonus increased from 600% to 825%.
The Protector
- Now deals its Rank 5 Thorns damage every 0.5 seconds instead of every 1 second.
The Devourer
- Line damage increased from 140% to 200%.
- Spit damage increased from 40% to 95%.
Harmonious Devourer
- Poison damage bonus increased from 50% to 100%.
Passives
Adaptive Stances
- Core stats bonus increased from 75% to 100%.
Vital Strikes
- Vulnerable damage increased from 80% to 100%.
Legendary Aspects
Aspect of Plains Power
- Damage per stack of Ferocity reduced from 2.0-5.0% to 1.0-2.5%.
Unrelenting Aspect
- Previous: Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing 25-45% of its Base damage per hit.
- Now: Every 3rd Crushing Hand smashes an additional 10 times around you for 40-80% of its damage.
Paragon
In-Fighter
- Damage bonus increased from 15% to 30%.
Viscous Shield
- Stacking damage bonus increased from 1% to 2%.
Bitter Medicine
- Poison damage bonus increased from 40% to 60%.
Revealing
- Base Damage bonus increased from 15% to 30%.
Drive
- Base Damage bonus increased from 3% to 6%.
Convergence
- Damage bonus increased from 3.5% to 7%.
- Maximum damage bonus increased from 30% to 60%.
Sapping
- Damage bonus increased from 30% to 60%.
Infernal Hordes
Chaos Waves
Developer’s Note: We're excited by the fun that Chaos Waves bring to the Infernal Hordes, but are aware that if they appear too often, they begin to crowd out the core identity of buildcraft that the mode is known for. To preserve the novelty of Chaos Waves, and to ensure interesting and unique runs are possible, we've reduced the number of Chaos Waves that appear.
- Reduced the chance of Aether to spawn on kill while holding a Reliquary in the Reliquary Chaos Wave from 25% to 10%.
- Chaos Wave types now have different rarities. For example, Aether Goblins will be more rare.
- The player no longer drops the Reliquary if they are immune when Chaos Lightning impacts them during the Reliquary Chaos Wave.
- The Number of Chaos Waves per Infernal Horde run has been reduced from 3/4/5 to 1/1-2/2. These values are respectively for 6/8/10 wave Infernal Horde runs.
- Chaos Waves now spawn at more unpredictable waves than they did before.
- The description when choosing Chaos Waves now also mentions that additional Aether can be earned.
- Spirit Chaos Wave ghosts are now far more responsive to the player colliding with them.
- The Chaos Aetheric Mass may no longer be healed. Contrary to popular belief, it’s surprisingly ticklish.
- Chaos Rifts inside the Lunatic Siege Chaos Wave now drop additional Aether. This is to make sure the Chaos Wave has a better chance to gain Aether.
- The maximum amount of Aether gainable from a full health Aetheric Mass in the Lunatic Siege Chaos Wave was increased from 80 to 200.
- Closing Chaos Rifts in the Lunatic Siege Chaos Wave has a chance to spawn additional Chaos Rifts, gradually increasing the intensity of the mode.
Base Aether Adjustments
Developer’s Note: We found that too much Aether was being earned through lucrative Infernal Offering choices, which made the gap between a good run and a poor run unsatisfying. We've raised the base Aether granted by Aether Events to ensure a greater percentage of your Aether earned through a run is represented by your ability to simply blast monsters.
- Aether Mass increased from 1 to 3 base Aether.
- Aether Fiend increased from 2 to 4 base Aether.
- Soulspires increased from 1 to 5 base Aether.
- Aether Goblins reduced from 25 to 20 base Aether.
Aetheric Masses
- The Teeming, Hellish, and Anchored Mass Offerings now have a 50% chance to spawn their respective Aether Events, up from 30%.
- Puffing Masses has been reworked. Masses now drop 1 additional Aether for each Offering you have selected, doubled for Mass Offerings you've selected.
- Massing Masses reworked: Now has a 30% chance for the destroyed Aetheric Mass to reform.
- Hellborne spawned from the Hellish Masses Offering as a bonus from Aether Masses now scale with your additional Hellborne spawn Offerings.
Soulspires
Developer’s Note: Soulspires have been a lacking category since Infernal Hordes has launched. We've taken a good look at Soulspire Offerings, and worked to make them far more lucrative options for a successful run. The team will continue to monitor feedback across Season 10 launch.
- The Rising Spires Offering can now appear a maximum of 2 times up from 1.
- Draining Spires Aether gain increased from 1 to 3.
- Precious, Treasured, and Coveted Spires multipliers changed to 2.5x, 2.25x, 2x from 3x, 4x, 5x.
Developer’s Note: This change was made because the base Aether was increased.
- Precious, Treasured, and Coveted Spires rarity changed from Normal, Rare, Legendary to Rare, Legendary, Unique.
- Precious, Treasured, and Coveted Spires frequency reduced from a reduction to 75% of previous frequency from a reduction to 50% of previous frequency.
- Corrupting Spires renamed to Hungry Spires and reworked.
- The Curse now pulls both players and enemies from outside to the inside of the area. Additionally, the chance for enemies to drop Aether was increased from 20% to 33%.
- Transitive Spires has been renamed to Rising Spires and reworked.
- It now causes a Soulspire to spawn at the start of each wave and empowers enemies inside Soulspires.
Fiends and Lords
- Colossal Fiends now properly multiply the Aether gained from Aether Fiends that transform into Aether Lords.
- When both The Colossal Fiends and The Fiendish Legions Offerings are active at the same time, it will now correctly cause Aether Fiends that replace Elites to spawn instead as Aether Lords.
- Hellfire destruction from Aether Lord Offerings is now more subdued and will properly despawn when an Aether Lord is defeated.
Hellborne
- Summoned Hellborne is now a Legendary Infernal Offering from Common and Ambushing Hellborne is now a Common Infernal Offering from Legendary.
- Meteoric Hellborne rarity increased from Normal to Rare.
- Summoned Hellborne now only has a 20% chance to spawn additional Hellborne from an Aether Event down from 100%.
Miscellaneous
- The Burning Butcher in Infernal Hordes now has more health and deals more damage.
- Bartuc no longer becomes invulnerable. Instead, he uses the new shield mechanics for Lair Bosses(see more further down the patch notes).
- Exalted Hordes is now a Rare Infernal Offering, increased from Common.
- Burning Rain Aether gain per wave has been increased from 3-9 to 9-15.
- Hell's Wrath Aether gain per wave has been increased from 6-12 to 15-25.
- Hell's Wrath Infernal Offering rarity was increased from Common to Rare.
- The Burning Butcher's Aether gain was increased from 75 to 100.
- The chance for Aether Goblins to spawn from Aether Events via the Aether Goblin Offering was increased from 10% to 20%.
- Descriptions for Boons and Banes are now far more descriptive and provide exact numbers where possible.
- Champion monsters will no longer spawn in Infernal Hordes.
- Offerings are now weighted differently and should be less predictable.
General Updates
- Burning Butcher in Infernal Hordes now has more health and deals more damage.
- Bartuc no longer becomes invulnerable. Instead, he uses the new shield mechanics for Lair Bosses (see more details further down the patch notes in the Lair Bosses section).
Bug Fixes
Season of Infernal Chaos
- Fixed an issue where the Mythic Chaos Rift did not always reward a Mythic item upon completion.
- Fixed multiple visual issues with Chaos Armor pieces.
- Fixed an issue where Masterworking Chaos Armor did not consume Forgotten Souls.
- Fixed an issue where Sharp Rock Splitter would not properly reset the cooldown of your Core Skills when using the Combined Strikes Chaos Perk.
- Fixed an issue where Rallying Cry and Challenging Shout received an incorrect amount of bonus from Deafening Chorus Chaos Perk.
- Fixed an issue where defeating Bartuc would drop items to grant Chaos Perks instead of directly unlocking them.
- Fixed an issue where Basic Skills with Unstable Power did not trigger Chaotic Cooldowns.
- Fixed various other issues where Chaos Armor and Chaos Perks did not function as intended in various contexts.
Gameplay
Infernal Hordes
- Fixed an issue where Aether Goblins didn't always drop Aether.
- Fixed an issue where Party Members could use the Bartuc offering for free if they were outside of the Infernal Hordes when it was selected.
- Fixed an issue where players could join a party after Bartuc was already summoned and get rewards.
- Fixed an issue where the player could stand in a specific area to avoid damage from Bartuc during phase transition.
- Fixed an issue where Bartuc could be defeated before spawning.
- Fixed an issue where Bartuc's Fire Wave and Laser attacks could damage the player several times at once.
- Fixed an issue where the Fell Council could become invulnerable if too much damage was done at once in party play.
- Fixed an issue where Hellborne and Hellfire could remain after a wave ended.
- Fixed an issue where Aether rewards were inconsistent when clearing a Goblin Chaos Wave.
- Fixed an issue where the Area of Effect for the knockback from Aetheric Masses was much larger than intended.
- Fixed an issue where Chaos Bringers spawned in the initial wave could be missing substantial amounts of health.
- Fixed an issue where The Colossal Fiends affix didn't properly replace Aether Fiends with Aether Lords.
- Fixed an issue where the displayed health for Soulspires was not accurate when Transitive Spires was active.
Barbarian
- Fixed an issue where Ugly Bastard Helm would no longer convert damage to fire if a weapon swap occurs.
- Fixed an issue where the Rank 5 bonuses for Call of the Ancients and Wrath of the Berserker didn't benefit from Sabre of Tsagal.
Druid
- Fixed an issue where Grizzly Rage did not periodically increase the player's damage as expected.
- Fixed an issue where Ravens could scale infinitely when being auto cast.
- Fixed an issue where Airidah's Inexorable Will could deal Shadow damage instead of Physical damage.
- Fixed an issue where the puddles from Rotting Lightbringer didn't function properly in certain terrain, such as in Belial's boss area.
- Fixed an issue with Balanced Aspect not functioning while in Town.
Necromancer
- Fixed an issue where Lidless Wall did not properly increase Critical Strike Damage when you had multiple Bonestorms active.
- Fixed an issue where the Bone Prison from Indira's Memory did not trigger when using Blood Wave.
- Fixed an issue where Minions did not always respawn with the Necromancer.
- Fixed an issue where the Aspect of the Great Feast was not properly gaining ancestral ranks.
- Fixed an issue where Aphotic Aspect was not properly Stunning enemies and it disabled the bonus damage from Skeletal Priests.
Rogue
- Fixed an issue where Shadow Clone was not gaining the damage bonus of Orphan Maker.
- Fixed an issue where Rain of Arrows could stop functioning.
- Fixed an issue where Shadow Imbuement from Assassin's Stride would occasionally not be applied to enemies who were very close to you.
- Fixed an issue where Rapid aspect would not function with Orphan Maker.
Sorcerer
- Fixed an issue where Ball Lightning would stop dealing damage when enough attack speed was gained.
- Fixed an issue where Familiars summoned by Sidhe Bindings would not gain their Enhancement.
- Fixed an issue where Serpentine Aspect was only consuming up to 500 Mana rather than all Mana.
Developer’s Note: It is intended to give a damage bonus up to 500 Mana, but still consume all Mana, even if it is above 500. Using this Aspect along with the Mana Shield Chaos Perk should be very powerful, but great power comes with a bit of risk. The previous 4 second timer on the Mana Regeneration for Mana Shield was a bit too punishing to this playstyle, so we have reduced it to 2 seconds to help balance this risk and reward.
- Fixed an issue where Destructive Fireball would increase in damage the more it bounced.
- Fixed an issue where Inferno didn't always apply vulnerable when expected.
Spiritborn
- Fixed an issue where Harmonious Protector's damage bonus didn't properly apply when using Hesha E Kesungi.
- Fixed an issue where Harmonious Protector could apply barrier to enemies.
- Fixed an issue where The Protector didn't apply the intended amount of barrier.
- Fixed an issue where The Protector could reduce the player's damage.
- Fixed an issue where the Devourer was not gaining its Rank 5 bonus damage under any circumstances.
- Fixed an issue where Harmony of Ebewaka would not properly increase the damage of the Firestorm from Sunbird's Gorget.
- Fixed an issue where the secondary Eagle Spirit Hall's Vulnerable Damage bonus did not always increase when expected.
- Fixed an issue where the player could go outside the map when entering a Chaos Portal using The Hunter.
Miscellaneous
- Fixed an issue where some Ancestral Items could drop without Greater Aaffixes.
- Fixed an issue where the description for the Cadaverous Aspect was inconsistent between the Codex of Power and when the Aspect was present on an item.
- Fixed an issue where the visual effect for Barbarian's Wrath of the Berserker didn't appear.
- Fixed an issue where Shroud of False Death could grant more passive skill ranks than intended.
- Various performance, stability, UI, and visual improvements.
Vessel of Hatred
Game Updates
Spiritborn
New Items
Hesha e Kesungi: Unique Gloves
- Affixes
- 9-11% Attack Speed
- 36.5-50% Vulnerable Damage
- 10.5-15% Ultimate Cooldown Reduction
- 2-3 Gorilla Skill Ranks
- Unique Power
- The Protector can be invoked at range and Pulls inward with its smashes. Enemies in its area take 30-50% increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.
- Associated Lair Bosses
- Grigoire
- Urivar
Spirit Halls
Primary Jaguar Hall
- Additional strikes no longer benefit from bonuses given by Aspect of Plains Power.
- Additional strike damage increased from 15% to 20%.
Primary Eagle Hall
- Previous: Casting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm Feathers for every remaining second, each dealing 125% Lightning damage and making targets Vulnerable for 5 seconds. All Skills are now also Eagle Skills.
- Now: Casting an Eagle Skill or Evading shoots 6 Storm Feathers, each dealing 140% Lightning damage and applying Vulnerable for 5 seconds. The Storm Feathers Movement Speed bonus is doubled and always active. All Skills are now also Eagle Skills.
Secondary Eagle Hall
- Previous: For every 4 meters you move, your Critical Strike Chance increases by 4%. This bonus is reset 4 seconds after you Critically Strike.
- Now: Every other Cast is a guaranteed Critical Strike that grants you a 20% Vulnerable Damage bonus for 5 seconds.
Primary Centipede Hall
- Damage reduction now capped at 80%.
Skills
Crushing Hand
- Damage increased from 50% to 100%.
Quill Volley
- Damage reduced from 26% to 20%.
Rake
- Initial damage increased from 30% to 40%.
- Second hit damage increased from 45% to 60%.
Stinger
- Damage increased from 77% to 115%.
The Protector
- Rank 5 Thorns damage bonus increased from 150% to 300%.
- Now deals Thorns damage every .5 second instead of every second.
Harmonious Protector
- Previous: The Protector's strikes deal 300% increased damage to non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.
- Now: The Protector's strikes deal 350% increased damage and all enemies within its area deal 30% reduced damage.
Exalted Protector
- Previous: The Protector's area persists for an additional 6 seconds. While in the area you are Unstoppable, deal 25% increased damage, and any enemies or Small Missiles inside are Slowed by 80%.
- Now: The Protector's area persists for an additional 6 seconds and Slows enemies and Small Missiles by 80%. While it's Nearby, you are Unstoppable and deal 30% increased damage.
The Hunter
- Rank 5 Bonus:
- Previous: The Hunter's initial damage will Execute Injured Non-Boss enemies.
- Now: After The Hunter pounces, your first hits have a 10% chance to Execute non-Boss enemies for 8 seconds.
The Seeker
- Damage of the first hit increased from 35% to 52%.
- Damage of the final hit increased from 300% to 450%.
- Rank 5 Bonus:
- Previous: The Seeker's damage is increased by 15% of your Critical Strike and Vulnerable Damage bonuses, up to 200%.
- Now: Elites hit twice by The Seeker have a 25% chance to refund a Charge, doubled against Bosses.
The Devourer
- Rank 5 Bonus:
- Healing Received Bonus scaling increased from 150% of it to 350%.
- Maximum damage bonus increased from 200% to 400%.
Passives
Dominant
- Previous: Gorilla Skills deal 5/10/15% increased damage to Knocked Down enemies and their first hits have a 5% chance to Execute non-Boss enemies.
- Now: Attempting to Knock Down an enemy increases your Gorilla Skill damage by 5/10/15% for 10 seconds.
Resilient
- Previous: Casting a Gorilla Skill grants 5/10/15% increased Maximum Life for 10 seconds.
- Now: For each Base Gorilla Skill on your Action Bar, gain 1.5/3/4.5% Maximum Life, Knock Down Duration, and Barrier Generation.
Noxious Resonance
- Single-target damage bonus increased from 180% to 300%.
- Area-of-effect damage bonus decreased from 20% to 10%.
Legendary Aspects
Aspect of Bristling Vengeance
- Previous: Payback now echoes forward and additionally deals 90-130% of your Thorns damage to enemies.
- Now: Payback now echoes forward and deals 100-150% of your Thorns along the way. The final echo is larger and deals double the Thorns damage.
Aspect of Wild Claws
- Additional Rake damage increased from 65-85% to 100-120%.
Aspect of Rebounding
- Quill Volley explosion damage increased from 35-55% of normal damage to 50-70%.
Unique Items
Harmony of Ebewaka
- Damage per Spirit type increased from 10-30% to 20-40%.
Sepazontec
- Damage increased from 50-100% to 80-120%.
Rod of Kepeleke
- Damage bonus per point of Vigor increased from 0.10-0.50% to 0.15-0.75%.
Paragon
Revealing Legendary Node
- Previous: Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal 30% increased damage to Crowd Controlled enemies.
- Now: Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal 30% 15% increased damage, doubled against Crowd Controlled enemies.
Miscellaneous
- Lair Boss Hoards will no longer drop tributes.
Bug Fixes
- Fixed an issue where Spiritborn would not properly benefit from Gorging Masses’ bonus in the Infernal Hordes.
- Fixed an issue where the Aspect of Fleet Wings had a lower damage range than intended.
- Fixed an issue where Aspect of Fleet Wings was multiplying its damage bonus per stack.
- Fixed an issue where Aspect of Fleet Wings was not maintaining 15 damage stacks.
- Fixed an issue where Storm Feathers when using Sunbird's Gorget would sometimes fail to be considered Jaguar Skills.
- Fixed an issue where Intricacy did not fully reset charges of Razor Wings in certain situations.
- Fixed a rare issue where the player couldn't get revived when Raheir was the active Mercenary.
Base Game
New Items
All Classes
Unique Items
Locran’s Talisman
- Bonus capped at 500 Resource.
Generic Aspects
Adaptability Aspect
- Bonus capped at 500 Resource.
Starlight Aspect
- Capped at 300 Resource gained per second.
Barbarian
Sabre of Tsasgal (Unique One-Handed Weapon)
- Affixes
- +50% Damage (Inherent)
- +107-121 Strength
- +62.5-85% Physical Damage
- +2-3 Core Skill Ranks
- +2-3 Warpath
- Unique Power
- You gain 3-5%[x] increased damage for each damaging Skill you have equipped, and an additional 6-10%[x] for 15 seconds when each of those Skills is used.
- Associated Lair Boss
- Varshan
Druid
Kilt of Blackwing (Unique Pants)
- Affixes
- +636-685 Maximum Life
- +2-3 Ranks to Ravens
- +13-17.5% Ravens Cooldown Reduction
- +16-25% Chance for Ravens to Deal Double Damage
- Unique Power
- Ravens deal 60-100% increased damage and shapeshifting into a different form or activating a Companion Skill Summons a Raven that attacks a nearby enemy. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.
- Associated Lair Boss
- The Beast in Ice
Necromancer
Gospel of the Devotee (Unique Focus)
- Affixes
- +80-94 Intelligence
- +424-457 Maximum Life
- +4.4-10% Basic Skill Attack Speed
- +13-17.5% Chance for Basic Skills to Deal Double Damage
- Unique Power
- Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 20-40%[x]10-30%[x] increased damage from your other Basic Skills for 10 seconds.
- Reap attacks 10% faster.
- Decompose now spawns a Corpse every 0.5 seconds.
- Hemorrhage triggers an additional burst on the initial target.
- Bone Splinters pierce through enemies.
- Associated Lair Bosses
- Varshan
- Urivar
Rogue
Orphan Maker (Unique Two-Handed Crossbow)
- Affixes
- Inherent: +130% Vulnerable damage
- +4-6 Ranks to Marksman Skills
- +2-4 Ranks to Exploit
- +32-45% Chance for Marksman Skills to Cast Twice
- +125-170% Vulnerable damage
- Unique Power
- Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill increases this bonus by 50%[x] for 2 seconds every 2nd Reload Skill gains twice this bonus.
- Associated Lair Boss
- Lord Zir
Sorcerer
Galvanic Azurite (Unique Ring)
- Affixes
- Inherent: 12.5% Resistance to All Elements
- Inherent: 5% Resistance to All Elements
- +5.2-6% Critical Strike Chance
- +57-75% Lightning damage
- 8.1-8.8% Cooldown reduction
- +2-3 Ranks to Convulsions Elemental Synergies
- Unique Power
- Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%. If two magnetized enemies hit each other with Crackling Energy they pull each other together.
- Associated Lair Bosses
- Andariel
- Harbinger of Hatred
Balance Updates
Barbarian
Expertise
Two-Handed Sword expertise
- Removed the requirement to kill an enemy to get the 30%[x] increased Bleed damage.
Skills
Kick
- Range increased from 1.5 to 3 meters.
Enhanced Kick
- Now reduces cooldown of Mobility Skills by 5 seconds per enemy kicked.
Passives
Unconstrained
- Reduced requirement to be from 65% Health to being not Healthy.
Developer’s Note: "Not Healthy" means below 80% health.
Unbridled Rage
- Increased bonus from 45% to 50%.
Walking Arsenal
- Previous: Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants 15%[x] increased damage for 10 seconds. While all three bonuses are active, you gain 25%[+] Crowd Control Duration and Attack Speed.
- Now: Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants 15%[x] increased damage for 10 seconds. While all three bonuses are active, you gain Unstoppable and 45%[+] Attack Speed.
Legendary Aspects
Battle-mad Aspect
- Damage increased from 20-40% to 30-60%.
Aspect of Ancestral Force
- Damage increased from 5-25% to 30-60%.
Wanton Rupture Aspect
- Previous: Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every 30-10 seconds.
- Now: Double your Rupture's skewer radius, and all Bleed durations are increased by 30-60%.
Unique Items
Arreat's Bearing
- Doubled Dust Devil damage.
Developer’s Note: This reverses the change made in Season 9: Sins of The Horadrim.
Battle Trance
- Damage Reduction affix changed to +11.5-15.7% Strength.
- Bonus Duelist Ranks affix changed to +8-16 Maximum Fury.
- Increased bonus Frenzy Ranks from 2-3 to 4-6.
Hellhammer
- Previous: Upheaval ignites the ground Burning enemies for an additional 1006-1660 damage over 4 seconds increased by 25%[x] for every 100 Strength you have.
- Now: Upheaval deals 75-150%[x] 50-70%[x] increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional 1006-1660 damage over 4 seconds.
Paragon
Flawless Technique Legendary Node
- Previous: Consecutive attacking with the same weapon increases your Critical Strike chance by 15%[+] for 4 seconds.
- Now: Consecutive attacking with the same weapon increases your Critical Strike chance by 15%[+] and Critical Strike Damage by 30%[x] for 4 seconds.
Carnage Legendary Node
- Previous: Berserking now additionally grants 15%[+] Attack Speed.
- Now: Berserking now additionally grants 15%[+] Attack Speed. You deal 30%[x] increased Fire and Physical damage.
Brash Rare Node
- Changed 10% Fire Resistance to 3% Resistance to All Elements.
Bloodbathed Rare Node
- Changed 10% Fire Resistance to 3% Resistance to All Elements.
Druid
Skills
Lightning Storm
- Damage reduced from 74% to 65%.
Shred
- First attack damage from 52% to 100%.
- Second attack damage from 72% to 150%.
- Third attack damage from 143% to 300%.
Stone Burst
- Explosion damage increased from 120% to 130%.
Tornado
- Damage reduced from 65% to 35%.
- Tornado behavior has been reworked, it will now always try to seek an initial target close to where it is cast before spiraling in the area nearby.
Enhanced Tornado
- Chance to spawn a second Tornado increased from 20% to 30%.
Raging Tornado
- Previous: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
- Now: Extend the lifetime of Tornado by 2 seconds. Additionally, hitting a Vulnerable enemy extends the duration further by 0.5 seconds up to a maximum of 3 seconds.
Primal Tornado
- Previous: Enemies damaged by Tornado are Slowed by 8% for 4 seconds, stacking up to 40%.
- Now: Enemies hit by Tornado are Slowed by 60%.
Grizzly Rage
- Base damage reduced from 60% to 40%.
- Damage bonus per second reduced from 4% to 1% (capping at 25% rather than 100%).
- Now begins its cooldown when it's activated rather than after it ends.
Passives
Perfect Storm
- Previous: Storm Skills that you cast grant 2 Spirit and deal 80%[x] increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
- Now: Storm Skills deal 80%[x] increased damage and damaging a Vulnerable, Immobilized or Slowed enemy with Storm Skills you Cast grants 2 Spirit.
Legendary Aspects
Balanced Aspect
- Previous: Increase Maximum Spirit by 50-90 and Spirit Regeneration by 50% while Grizzly Rage is Active.
- Now: Your Maximum Spirit is increased by 50. Casting a Skill with a cooldown increases Spirit Regeneration by 15-25 per second for 8 seconds.
Of the Wildrage
- Previous: Your Companions gain double the bonus of Bestial Rampage.
- Now: Casting a Companion Skill has a 20-40% chance to activate an equipped Companion Skill and reduce its cooldown by 5 seconds.
Stormclaw's Aspect
- Damage reduced from 60-80% to 40-60%.
Stormchaser's Aspect
- Previous: Tornado will seek up to 1-5 targets and deals 30-50%[x] increased damage.
- Now: Tornado drags non-Elite enemies with it and deals 10-20% increased damage for each enemy or object inside of it.
Unique Items
Fleshrender
- Can now trigger from auto-cast Skills.
Unsung Ascetic's Wraps
- Damage on Critical Hit increased from 10-40%[x] to 60-100%[x].
Paragon
Earth and Sky Node
- Damage bonus increased from 10% to 18%.
Tectonic Glyph
- Previous: 20% Lucky Hit chance.
- Now: 15% damage to Crowd Controlled Enemies.
Human Node
- Previous: 15% damage reduction while in Human form.
- Now: 12% increased damage and Damage Reduction while in Human form.
Shapeshifter Glyph
- Previous: Shapeshifting has a 25% chance to cause the Skill's damage to Critically Strike.
- Now: Shapeshifting increases Critical Strike chance and Critical Strike Damage by 10% for 2 seconds.
Guzzler Glyph
- Previous: You gain 30%[+] more Potion Healing.
- Now: You gain 3%[x] increased damage and 5%[+] increased Potion Healing for each missing Healing Potion.
Exploit Node
- The Cooldown before enemies can become vulnerable again reduced from 20 seconds to 5.
Tempering
Earth Augments
- Previous: Chance for Boulder to Cast twice.
- Now: Chance for Boulder to deal Double Damage.
Necromancer
Minions
All Necromancer Minions are now resummoned when the Necromancer is resurrected.
Skills
Blight
- Corrupting damage increased to 160% from 135%.
Supernatural Blight
- Previous: You and your Minions deal 20%[x] increased damage to enemies within Blight.
- Now: You and your Minions deal 10%[x] increased Shadow damage to enemies within Blight.
Blood Lance
- Damage increased from 80% to 130% 110%.
Blood Surge
- Nova Damage increased from 70% to 80%.
Sever
- Main damage decreased from 110% to 100%.
- Return damage decreased from 45% to 20%.
Plagued Corpse Explosion
- Damage bonuses increased from 10%[x] to 25%[x].
Legendary Aspects
Aspect of the Great Feast
- Essence drain increased from 1 to 2 per second per Minion and from 7 to 14 if no Minions are active.
- Damage bonus increased from 30-50%[x] to 35-55%[x].
Blood Seeker's Aspect
- Blood Lance damage per lanced enemy decreased from 10-30% to 5-15%[x].
- Blood Lance Critical Strike Damage while Healthy decreased from 25%-45%[x] to 15-35%[x].
Reaping Lotus' Aspect
- Sever damage increased from 140-200% to 180-240% of normal damage.
Aspect of Fel Gluttony
- Now also increases your Golem's damage by 20-40%[x].
Cadaverous Aspect
- Previous: Consuming a Corpse increases the damage of your Core and Ultimate Skills by 3.5-7.0%[x] for 5 seconds up to 17.5-35.0%[x].
- Now: Consuming a Corpse increases your damage by 3.5-7.0%[x] for 5 seconds up to 17.5-35.0%[x].
Paragon
Wither Legendary Node
- Previous: Your Corrupting effects have a 5%[x] chance to deal 50%[x] bonus damage each time they deal damage. This chance is increased by 2%[x] and bonus damage increased by 8%[x] for each 60 Intelligence you have, up to 2000.
- Now: Your Shadow Damage has a 20% chance to deal 300%[x] increased damage.
Bone Graft Legendary Node
- Previous: Hitting enemies with Bone Skills increases your damage by 5%[x] and your Maximum Essence by 2 for 8 seconds, stacks up to 20%[x] increased damage and 8 Maximum Essence.
- Now: Your Bone Skills deal 40%[x] increased damage and your Maximum Essence is increased by 10.
Rogue
Skills
Barrage
- Damage increased from 22% to 25%.
Flurry
- Damage reduced from 150% to 140%.
Penetrating Shot
- Damage increased from 95% to 110%.
Rapid Fire
- Damage increased from 40% to 45%.
Twisting Blades
- Impale damage reduced from 70% to 30%.
- Return damage reduced from 112% to 70%.
Enhanced Twisting Blades
- Damage bonus increased from 35% to 45%.
Death Trap
- Pull range increased by 100%.
Dance of Knives
- Reduced Cooldown when deactivating the skill while 1 or less charge remains.
- Now has a high chance to prioritize champions, elites, and bosses.
Advanced Penetrating Shot
- Reworded Tool tip to clarify that its damage bonus is only from Penetrating Shot.
Primary Forceful Arrow
- Previous: Every 3rd Cast of Forceful Arrow pierces through all enemies hit.
- Now: Forceful Arrow now pierces through the first enemy hit and has a 30% chance to execute injured Non-Boss enemies.
Fundamental Forceful Arrow
- Previous: Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
- Now: Forceful arrow Knocks Back Close enemies and Immobilizes them for 2.5 seconds. Enemies Immobilized this way take 50% increased damage from you for the duration.
Passives
Aftermath
- Energy refund is now always 35 (increased from 25) rather than scaling per rank.
Legendary Aspects
Bladedancer's
- Damage bonus increased from 60-80% to 100%-120%.
Unique Items
Condemnation
- Previous: Your Core Skills deal 50-70% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.
- Now: Your Core Skills deal 50-70% increased damage when spending 3 Combo Points. Casting Basic Skills always generate 3 Combo Points.
Grasp of Shadow
- Chance to spawn a Shadow Clone increased from 30-50% to 40-80%.
Eaglehorn
- Damage increased from 40-80% to 110-150%.
Windforce
- Chance to deal additional damage and Knockdown increased from 30-50% to 50-75%.
Tempering
Cutthroat Finesse
- Vulnerable damage removed.
Sorcerer
Skills
Lightning Spear
- Base damage increased from 80% to 120%.
Crackling Energy
- Base damage increased from 30% to 80%.
Ball Lightning
- Damage reduced from 30% to 20%.
Mage's Ball Lightning
- Now also works against all bosses.
Blizzard
- Damage increased from 210% to 250%.
Charged Bolts
- Damage reduced from 45% to 35%.
Enhanced Charged Bolts
- Nova damage increased from 175% of Charged Bolts damage to 250% of Charged Bolts damage.
Fireball
- Damage increased from 66% to 120%.
Destructive Fireball
- Critical Strike damage reduced from 20% to 10%.
- Critical Strike damage vs 3 targets reduced from 30% to 25%.
Greater Fireball
- Execute life percent reduced from 25% to 20%.
Frozen Orb
- Shards damage increased from 52% to 70%.
- Explosion damage increased from 50% to 65%.
Incinerate
- Base damage increased from 150% to 175%.
- Max damage increased after 2 seconds of Channeling increased from 203% to 236%.
Passives
Overflowing Energy
- Previous: Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.3 seconds against Elites.
- Now: You deal 85% increased Lightning Damage and Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.3 seconds against Elites.
Legendary Aspects
Aspect of Charged Flash
- Previous: After Charged Bolts hits enemies 50 times, your next 3 Charged Bolts become waves that pierce and critically surge.
- Now: Crackling Energy deals 40-60%[x] increased damage. When you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing Crackling Energy damage in the area. While you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing 120-140% of Crackling Energy damage in the area.
Aspect of Piercing Static
- Previous: Charged Bolts pierce but deal 70-35% reduced damage to targets hit after the first.
- Now: The third time an enemy is hit by a single Cast of Charged Bolts, spawn 3-5 new Charged Bolts.
Serpentine Aspect
- Damage per point of mana reduced from 0.5-1.5% to 0.3-0.5%.
- Bonus Capped at 500 Mana.
Aspect of Splintering Energy
- Splintering Energy no longer requires critical hits to splinter.
Unique Items
Tal Rashas
- Damage bonus per stack reduced from 10-25% to 10-20%.
Esadora's Overflowing Cameo
- Previous: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing x Lightning damage, increased by 120% for every 100 Intelligence you have.
- Now: Crackling Energy now gains 10%[x] damage for every level in Shock Skills you have equipped and enemies hit have a 5% 2% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 40-80%[x] increased damage. You cannot gain charges from hits while rapidly discharging.
Staff of Lam Esen
- Previous: Your Casts of Charged Bolts have a 40-80% chance to be attracted to enemies and last 300% longer.
- Now: Charged Bolts attempts to seek enemies, lasts longer, and deals 60-80% 20-40% increased damage for every second the bolt is alive for.
Okun's Catalyst
- Damage increased from 140-180% of Ball Lightning's damage to 210-250%.
Strike of Stormhorn
- Damage increased from 175-225% of Ball Lightning's damage to 260-300%.
Lair Boss Update
- Invulnerability phases cannot be triggered until after 10 seconds has elapsed.
- Invulnerability phases can now be bypassed if the player exceeds certain damage thresholds.
- At 2/3 and 1/3 life, the boss gets a shield.
- The shield lasts for 5 seconds.
- When the boss is at 2/3 health, the shield's value is 1/3 the boss' max life.
- When the boss is at 1/3 health, the shield's value is 2/3 the boss' max life.
- If the player breaks the shield within the 5 seconds, the boss does not become invulnerable.
Loot Rewards
- The overall chance for Unique Items to drop has been increased across all difficulty levels.
- Whispers will no longer drop Magic and Rare items in Torment difficulty.
- Magic and Rare item drops from side quest rewards in Torment difficulty have been replaced with Legendary items or better.
- Reward quality in Helltide has been increased in Torment difficulties.
Nightmare Dungeons
- Slightly reduced the chance for specific gem fragment Horadric Reserve Nightmare Dungeon affixes to appear.
- Reduced the quantity of items dropped from the Horadric Strongroom chest.
- Can now reward Artificer’s Stones in pre-Torment difficulties.
Developer’s Note: This should allow players to immediately jump into The Pit when they get to Torment I, instead of having to farm them up once they get into the difficulty.
Infernal Hordes
- The Materials Chest and Gold Chest no longer suffer diminishing returns.
- The Greater Chest of Materials now Costs 400 aether, up from 200, and awards Obducite and Gold in addition to gear.
- Unique items and Legendary aspects that were primarily found in Infernal Hordes have been moved to the general pool, and the Unique items have been added to Lair Bosses' unique pools.
Lair Bosses
- The Greater Lair Boss pool up is now split among the three bosses. Each greater boss will have two of these.
- The loot pools for the Greater Bosses, Duriel, Andariel, and Harbinger of Hatred, have been broadened and now partially share pools between them. The loot pools for Lesser Bosses have also been slightly adjusted.
- Belial's Hoard will no longer drop an Infernal Compass.
Duriel New Pool
- Azurewrath
- Banished Lord's Talisman
- Blood Moon Breeches
- Blue Rose
- Cowl of the Nameless
- Crown of Lucion
- Dolmen Stone
- Godslayer Crown
- Ophidian Iris
- Rod of Kepeleke
- Scoundrel's Leathers
- Sepazontec
- Soulbrand
- Tempest Roar
- The Hand of Naz
- The Third Blade
- Tuskhelm of Joritz the Mighty
- X'Fal's Corroded Signet
Andariel New Pool
- Azurewrath
- Bane of Ahjad-Den
- Black River
- Blood Moon Breeches
- Blue Rose
- Cowl of the Nameless
- Dolmen Stone
- Flamescar
- Flickerstep
- Galvanic Azurite (New Item)
- Locran's Talisman
- Sepazontec
- Soulbrand
- Sunbird's Gorget
- The Basilisk
- The Umbracrux
- Tibault's Will
- Tuskhelm of Joritz the Mighty
- X'Fal's Corroded Signet
Harbinger of Hatred New Pool
- Banished Lord's Talisman
- Bane of Ahjad-Den
- Black River
- Crown of Lucion
- Flamescar
- Flickerstep
- Galvanic Azurite (New Item)
- Godslayer Crown
- Locran's Talisman
- Ophidian Iris
- Rod of Kepeleke
- Scoundrel's Leathers
- Sunbird's Gorget
- Tempest Roar
- The Basilisk
- The Hand of Naz
- The Third Blade
- The Umbracrux
- Tibault's Will
Grigoire
- Added
- The Mortacrux
- Endurant Faith
- Hesha e Kesungi (New Item)
Lord Zir
- Added
- Vox Omium
- Orphan Maker (New Item)
- Removed
- Bane of Ahjad-Den
Varshan
- Added
- Shard of Verathiel
- Rakanoth's Wake
- Sabre of Tsasgal (New Item)
- Gospel of the Devotee (New Item)
- Removed
- Ring of the Midday Hunt
Beast in the Ice
- Added
- Ring of the Midday Hunt
- Kilt of Blackwing (New Item)
Urivar
- Added
- Hesha e Kesungi (New Item)
- Gospel of the Devotee (New Item)
Miscellaneous
- The final two tiers for Horadric Strongrooms now require more Attunement to unlock.
- The stack count for all stackable items, such as lair boss summon materials and consumables, has been standardized to 100 max stacks.
- The item affix Lucky Hit: Restore Primary Resource Percent has been replaced by Lucky Hit: Restore Primary Resource Amount.
- New Gloves and Weapons this affix would appear on will be affected.
- At 800 item power, this affix grants Lucky Hit: Up to 15% Chance to Restore 7-10 Primary Resource.
- New UI elements have been implemented to highlight progression through Escalating Nightmares.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader didn’t read out all information in certain contexts.
- Fixed an issue where the Screen Reader didn't read all relevant information in the Stash.
- Fixed an issue where the Screen Reader read out options in the appearance tab as fractions.
- Fixed various issues where the Screen Reader did not read various things properly in multiple menus.
- Fixed an issue where the Speak for Me option in accessibility settings had an inaccurate description.
Escalating Nightmares
- Fixed an issue where Astaroth dropped more items than intended when the Unique Spoils affix was active.
- Fixed an issue where the Harbinger Boss Material Affix couldn't appear for the final dungeon.
Gameplay
Barbarian
- Fixed an issue where the buff from the Ugly Bastard Helm would not re-apply when reapplying Wrath of the Berserker.
- Fixed an issue where the Damage Reduction from Unconstrained could be snapshotted.
- Fixed an issue where Violent Hammer of the Ancients would not apply its benefit to the first target hit with an Overpower.
- Fixed an issue where Battle Trance was granting more Lucky Hit Chance than displayed.
Druid
- Fixed an issue where Storm Strike would sometimes fail if the final target in the chain died.
- Fixed an issue where Grizzly Rage was granting Unstoppable without learning its upgrades.
- Fixed an issue where Grizzly Rage was not removed from the available Skills on your Skill bar while it’s activated.
- Fixed an issue where skills were not properly replaced on the Skill bar when using Tempest Roar, Mad Wolf's Glee, and Dire Wolf's Aspect.
- Fixed an issue where the puddles from Rotting Lightbringer were inconsistent in both appearance and effect.
- Fixed an issue where Druid Ravens passive power was not receiving bonuses from instances of Additive or Multiplicative bonus damage towards shapeshifting forms or human form.
- Fixed an issue where Stormcrow's Aspect was not properly granting the Storm Skill bonus to Ravens.
- Fixed an issue where Stormcrow's Aspect was granting additive rather than multiplicative damage.
- Fixed an issue where Resonance passive was not granting its bonus to non-Casted Skills.
Necromancer
- Fixed an issue where Skeletal Shadow Mages' attacks were incorrectly considered Darkness Skills.
- Fixed an issue where Skeletal Shadow Mages' attacks would gain double benefit from some sources of Summon Damage.
- Fixed an issue where Army of the Dead couldn't hit the Scourge of the Land Boss in the Pit.
- Fixed an issue where Bone Duster's Aspect did not benefit from the Increased Bone Prison duration tempering affix.
- Fixed an issue where Paranormal Bone Spear did not spawn additional bone shards when Indira's Memory was equipped.
- Fixed an issue where Necromancer’s Blood Golem attacks were sometimes not correctly benefitting from Summoning Damage bonsues.
- Fixed an issue where Bone Mages could consume stacks of Rathma's Vigor without Overpowering when Indira's Memory was equipped.
- Fixed an issue where Enhanced Bone Spear would sometimes fail to Overpower the first hit on targets when using Bone Duster's Aspect.
- Fixed an issue where Gloom did not properly apply to all sources of Shadow damage.
- Fixed an issue where Blood Seeker's Aspect would sometimes not properly account for all lanced enemies.
- Fixed an issue where some effects from Bone Prison would not properly increase their duration with Bone Prison Duration Affixes.
- Fixed an issue where Blood Moon Breeches' bonus to Hellbent Commander not gaining the expected benefits from Masterworking.
- Fixed an issue where Golem would occasionally not attack properly when using its active ability.
Rogue
- Fixed an issue where Bladedancer's Aspect was not granting the return damage bonus from Enhanced Twisting Blades.
- Fixed an issue where the Daze effect from Improved Twisting Blades did not apply properly.
- Fixed an issue where Poison Trap granted Knockdown without learning Enhanced Poison Trap.
- Fixed an issue where enemies would sometimes not be considered affected by a Trap Skill for the Exposure Key Passive when using Stun Grenades and Aspect of Explosive Verve.
Sorcerer
- Fixed an issue where the effects of Azurewrath and Hail of Verglass did not function together as intended.
- Fixed an issue where Shimmering Flame Shield did not account for increases in Maximum Health.
- Fixed an issue where Teleport did not behave as expected when playing on controller.
- Fixed an issue where the damage bonus from Avalanche was additive instead of multiplicative.
- Fixed an issue where the bonus damage from Runeworker's Conduit was lower than intended.
- Fixed an issue where Okun's Catalyst could maintain Overpower longer than intended in some cases.
- Fixed an issue where the Combustion Key Passive was sometimes incorrectly calculating its bonus percentage.
- Fixed an issue where Splintering Energy procs would take the overpower instance from the most recent Lightning Spear cast rather than the spear they're coming from.
- Fixed an issue where Ball Lightning's enchantment effect did not trigger in certain, intended situations.
- Fixed an issue where Charged Bolts enchantment would sometimes cast charged bolts from the caster instead of the target.
General
- Fixed an issue where Lucky Hit affixes for applying bonus damage—such as from Azurewrath—granted additional damage scaling with attack speed.
- Fixed an issue where Elite Monsters with the Frozen, Fire Orbs, and Lightning Totem affixes could damage players in town.
- Fixed an issue where some of Varshan's attacks could be avoided by standing in specific positions in the Boss lair.
- Fixed an issue where destroying the Skeletal Construct in Maulwood before being prompted would block Dungeon Progression.
- Fixed an issue where Andariel's Visage was not updating its weapon damage value in some cases and gaining an incorrect weapon damage bonus.
- Fixed an issue where there was no Accursed Altar present in the southern rejion in Kehjistan if there was an active Slay the Blood Maiden Whisper Bounty.
User Interface and User Experience
- Fixed an issue where dropdown sections in the Stats and Materials window would not be properly highlighted when playing on Controller.
- Fixed an issue where the Smiting Aspect didn't display it's benefit in the Stats screen when in town.
- Fixed an issue where it was not described to the player that the Calm before the Storm spirit boon allowed Cataclysm to trigger Lucky Hit effects.
- Fixed an issue where the benefits from Eldritch Bounty were not visible while in Town.
- Fixed an issue where Rogue's Clandestine Aspect would incorrectly display a higher value than it granted when imprinted on Amulets.
- Fixed an issue where the Hydra Enchantment could occasionally stack up its displayed value to incorrectly high values.
- Fixed an issue where Legendary Item affixes could display a different value when equipped and not equipped.
- Fixed an issue where the descriptions for Crude Amethysts and Crude Diamonds displayed an incorrect affix for their effect when socketed into Armor.
- Fixed an issue where skills or functions could unbind if the specified key had other skills or functions bound to it, regardless of whether or not there was conflicting functionality.
- Fixed an issue where inventory sorting did not properly work for Sigils.
Miscellaneous
- Fixed an issue where some Steam players didn't get the Devout Champion achievement when they should have.
- Fixed an issue where the Master of Magic challenge did not unlock as expected.
- Fixed an issue where salvaging Rotting Lightbringer did not unlock its appearance.
- Fixed an issue where activities, such as Infernal Hordes or Kurast Undercity, could be repeated without expending additional materials by having one player in the party leave and then invite the other party member(s).
- Fixed an issue where Rare and Magic Items could drop in Torment difficulties.
- Fixed an issue where the Ancestral Collection of Gauntlets Whisper Cache only dropped one Gauntlet.
- Various stability, performance, visual, audio, and UI improvements.
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